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- --------------------------------------------------------------------------------
- -- Weapon Flood
- -- Original Carnage Contest Weapon
- -- Script by DC, September 2009, www.UnrealSoftware.de
- --------------------------------------------------------------------------------
-
- -- Setup Tables
- if cc==nil then cc={} end
- cc.flood={}
-
- -- Load & Prepare Ressources
- cc.flood.gfx_wpn=loadgfx("weapons/flood.bmp") -- Weapon Image
- setmidhandle(cc.flood.gfx_wpn)
- cc.flood.sfx_attack=loadsfx("flood.ogg") -- flood Sound
-
- --------------------------------------------------------------------------------
- -- Weapon: Flood
- --------------------------------------------------------------------------------
-
- cc.flood.id=addweapon("cc.flood","Flood",cc.flood.gfx_wpn,0,2) -- Add Weapon (0 uses, first in round 2)
-
- function cc.flood.draw() -- Draw
- -- Do nothing
- end
-
- function cc.flood.attack(attack) -- Attack
- if (weapon_shots<=0) then
- if (attack==1) then
- -- No more weapon switching!
- useweapon(0)
- weapon_shots=weapon_shots+1
- -- Effect
- playsound(cc.flood.sfx_attack)
- -- Raise Water
- watery(getwatery()-150)
- -- Scroll to Water Surface
- scroll(getplayerx(0),getwatery()-75)
- -- End Turn
- endturn()
- end
- end
- end